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Ludic Scholarship
Games, Learning, and Innovative PedagogyThis series focuses on the intersection of gamification, ludology, pedagogy, and innovative methodological thinking, offering a space for cutting-edge scholarship that bridges game-based approaches with educational theory and practice. Ludic Scholarship highlights gamified learning and emergent methodologies that challenge traditional research frameworks, encouraging transformative approaches to teaching, learning, meaning-making, and the construction of knowledge. The series invites contributions that explore how game mechanics, narrative structures, and immersive environments are reshaping learning practices across disciplines. From theoretical explorations of ludic strategies to applied case studies of gamified pedagogy, Ludic Scholarship emphasizes creativity and academic rigor, inviting works that challenge established conventions. Targeting educators, researchers, and curriculum scholars, this series supports interdisciplinary collaborations and post-qualitative approaches that investigate the dynamic role of games and play in 21st-century education.
2 publications
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Psychology of the Operator of Technical Devices
©2020 Monographs -
‘National Education’ through Mutually Supportive Devices:
A case study of Zionist education©2007 Monographs -
Toolkits, Translation Devices and Conceptual Accounts
Essays on Basil Bernstein’s Sociology of Knowledge©2010 Textbook -
Parody and Palimpsest
Intertextuality, Language, and the Ludic in the Novels of Jean-Philippe Toussaint©2015 Monographs